In the aftermath of their defeat Chrono's aunt discovers Chrono's new hobby and reveals the truth behind his father, who disappeared 10 years ago because of Vanguard. However, Shion and Tokoha ultimately lose in their respective cardfights. Chrono wins against the first fighter of Team Demise (Sugiru Kariya). They ultimately turn out to be a very powerful team. They later name their team Team TRY3 and enter the National Tournament together.Īt the regional qualifier, Team TRY3 fights Team Demise. Desperate to prove Kamui wrong (although he was really faking it), Chrono, Tokoha, and Shion become determined to make their unnamed team successful. With excellent synergy, Trinity Dragon wins, leaving Kamui to believe that there is no hope for Chrono's team. Throughout the fight, Chrono, Tokoha, and Shion constantly argue with each other about their playing methods. Then, Kamui has the three play against Team Trinity Dragon in a special cardfight in which each team member will switch with another after each turn. Kamui tests their teamwork through a variety of exercises, but the trio exhibits no sign of team harmony whatsoever. Chrono, Shion and Tokoha get irritated and angry at this news. One day Kamui calls the three of them in Card Capital 2 and informs them that he has registered the three of them as a team for the tournament (he actually didn't but he tricked them). Chrono, Shion, and Tokoha try to find team mates for entering the tournament. In the end Tokoha decides to enter the tournament as well. Meanwhile, Chrono is trying to get enough points by doing quests so he can get to Grade 3 in order to enter the tournament. But she wants to carve her own path and is tired of being forced to live up to her brother's legacy.
As she is the younger sister of Mamoru, people expect her to follow her brother's footsteps. Chrono also makes an acquaintance of Mamoru Anjou, the Kagero clan leader, and Jaime Alcaraz, the Spanish ace of the European League.įIVA is holding a national tournament, and the only one not excited is Tokoha. Over the next few days, Chrono meets and Shion Kiba and Tokoha Anjou (although his first encounter with both of them was not so pleasent but they slowly become very good friends). As a result, Ibuki crushes Chrono with no difficulty and refuses to even tell Chrono his name until Chrono becomes stronger. Then, he meets and fights Kouji Ibuki, who reveals that Chrono is and always has been completely alone. Chrono finds Vanguard enjoyable, so he decides to return to Card Capital 2, where he takes up a quest and becomes a Grade 1 fighter.
After being taught how to play Vanguard and winning his first fight against Kamui, Chrono begins his venture in the world of Vanguard. Following the map, he is led to Card Capital 2, a card shop where he meets Kamui Katsuragi who works part-time there. Zoid-esque Dinosaurs are incredible to look at and if the clan had a TD early on, easily would’ve been my first clan.Set 3 years later after the events of Legion Mate, the story follows Chrono Shindou, an apathetic teenager who finds a Vanguard deck and a map in his school locker one day.
In general, the 5 Dragon Empire clans are easily among my favorite clans, but Tachikaze hits a special spot for me for how it plays and it’s peak in G era alone means a lot to me.Īlso the clans aesthetics have had me since I started the game. Balancing the deck’s amount of eating and revival units really made me miss Engorge as a keyword considering how versatile and easy of an ability it was to use. Gigarex was a stable unit with an occasionally useful ping skill, Angerblader was the lesser evil in a Luquier-HYUGA format and Gaia Emperor’s retrain was a massive disappointment when compared to the original. V Tachikaze didn’t exactly play on the old precedent of the deck but I for the most part enjoyed it. Deck rewarded thinking on the fly immensely and Gaia Dynast drove home the point better with his amazing revival skill. Then Gaia Emperor came out and would become easily my favorite units with how many combos the deck could produce from his stride skill alone. OG Spinodriver is a good example of this with how much raw output you got out of it with a Breakride and even more when paired with reviving cards. Been playing since just a bit before Raptor Colonel’s EN release and have always enjoyed the resourceful nature of the clan’s eating-recycling mechanic as well as its emphasis on sheer power.